Here are some screenshots of Cape Bleue as it is today. I'm currently working on fundamentals like enemy AI or rendering, so these screenshots lack a lot of objects or background elements that I'll do later. (click for full size images)
One of the first enemies : ogre level 1, has two attacks, can block and break player's guard.
Here is a gif of ogre's attack animation showed on previous screenshot.
The sky wasn't made by me, it's a Unity asset I'll only use until I draw another one. I'm still glad to use it, because having a nice, heart-warming blue sky really soon in development seemed important.
Some zombies on a I-put-random-objects-everywhere test scene.
A sight of conversation interface. I plan to NOT have a lot of dialogue lines (the first reason being I skip these scenes frenetically as a player) in the game, so making two versions of the game (english and french) shouldn't be too difficult.