However, all the fight mechanics and scripts haven't changed for a long time (in this post I showed my process to make the main character's attack animation), and they need a lot of work.That's what I'm on these days.
I started to make new attack animations. These first 3 animations below are meant to be a combo.
|This attack is triggered when the player attacks while blocking. It pushes enemies and can break their guard, or pushes objects violently... In my dreams. For now it's coded like a normal attack, with more bugs.|
|The animation I used before this update. I plan to use it if UP is pressed when attack is triggered.|
Animating is hard! These are far from perfect but they are usable while programming.
I still have a lot of work on this (mostly on the way the character will move on X axis while attacking, and better timings on enemies' stun so it really has the effect of a combo), but I'm happy to be already able to show in-game karate action:
|(click for full size)|